![]() ![]() You’ll also find staircases there should be both one up and one down on level 13. You’ll need a lock pick to enter them, so bring one with you when you are leaving camp if you have any unexplored !’s to check. These have additional areas to explore, which are likely to have blueprints which allow you to research new upgrades. Continue to build up your camp with the resources it generates, but try to spend most of your active play time out exploring the map.Īs you explore you will find tiles marked with an !. Your initial goal is to scout new tiles, and collect enough metal to build traps and buckets on tiles that will allow them. Make sure you have enough of all three to not only get where you're going, but also to get back to your camp afterwards. Movement costs 10 stamina, 1 food, and 1 water. It requires evidence to build the hospital, so you'll have to have explored a few tiles around your camp before you can heal but serious map exploration should wait until you have your full 1000 stamina. It is possible to find first aid kits and heal injuries that way, but you'll likely have picked up a few more injuries scavenging and will need the hospital to heal all of them. You'll want to research rope making by talking to your worker for rumors, and then build a hospital to finally treat your injuries. Sadly, you might have to reload fairly often if you change your workers a lot. To fix this, save your game and then reload the page. Known issue: When you remove workers from one job it will sometimes not allow you to reassign them to new jobs. Adjust based on how much food and water you're actively collecting if you have a lot of water stored up, feel free to dump all your workers into scavenging until you get low on water again. Once you have the 2 huts, you can get up to 8 total people, so you'll likely want something similar to 4 water collectors, 2 trappers, 2 scavengers. Your second worker will probably need to be in water regardless, as 3 people puts a lot of strain on a single bucket. If you want a more "idle" playthrough, feel free to keep your camps always producing more food/water than they use. Generally speaking I try to run 'lean' camps which don't make much food or water the player can collect this themselves from buckets and traps. Your bucket should provide enough water for the two of you. I'd put your first worker into scavenging (produces metal) as you'll need a lot of metal to build up the camp. Be aware that workers also consume water and food at the same rate as the player: 0.02 water and 0.01 food per second. Huts will slowly attract workers, which you can set to automatically collect resources for you. Make sure you take at least one food/water with you when you leave the camp to go scavenging, so that you don't get hit with thirst or hunger before you can collect from your bucket and trap. Don't make a second bucket or trap outside yet they don't increase the rate at which you get food or water, they only increase the maximum the tile can store. Start your camp by making the following buildings in order: Campfire, hut, storage, second hut. Return outside and keep scavenging until you have a trap then keep collecting food and water while returning metal to your camp. Go into the camp and rest, which restores your stamina. Once you've had a drink, keep scavenging until you can build a camp (10 metal, 2 food). I recommend starting with the bucket, as it'll allow you to collect water and remove the thirst penalty, which will also improve your scavenging. Once scouted, you're given three building options: Bucket, trap, and camp. Your first goal is to get 8 metal to build a lantern this will give you enough vision to scout the area. Food will remove the hunger status which was lowering your health and scavenging ability, but you're still thirsty and have a randomly chosen injury. Start scavenging you'll find both food and metal. Initially you're in a dark room without anything to do but your eyes slowly adjust to the area. It should be noted the game is in rather early development. Initially written for version 0.2.1 (alpha). I'll write up a general outline here and everyone else can post tips in comments.įeel free to mention things I've left out/got wrong, and hopefully it should be accurate and reasonably complete eventually. Figured it'd be nice to have a basic guide to the game of course, don't read this if you would rather play unspoiled. ![]()
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